![]() The other problem is that reviews from keys not purchased on Steam don't count towards your Steam stats - and I gotta say - I'd rather lose a few dollars and have stronger stats, personally. Doesn't feel good snake eating its own tail and all that. But then again, undercutting Itch is like stealing some kids milk money. Then go to your Steam forums and tell people if they want the devs to get a bigger cut - buy on Itch. Itch has a sliding scale for what you want to 'give' them (IIRC). The happy medium I guess is to sell on Steam and Itch. My second question is about the specific enemy Phantom, Im pretty sure it casts Blade Smite as his spell. Also - I didn't read the fine print (because we simply sold on Steam), but I bet there is something in there that discourages you from getting around it so blatantly like you describe (oh yeah, Steam stats, see below). So my question is this, is there any soft cap or hard cap on skills Ive been training my dodge/parry like crazy after constantly watching Trolls assail my poor mages with boulders. At best, you'd offer a Humble Widget to purchase - but guess what, you still lose the same chunk. Yes, I suppose you could do this, but let me tell you it's almost too much hassle to set up a website to take credit cards and all that (I'd bet that unless you are piggy-backing off some other already existing business you have going - it'd be more expensive at the end of the day). TL DR you can hand the chunk to Steam, or Visa, or GoDaddy, or Humble, or some other middle-man. More is more, and it probably still isn't enough. And as an indie dev with an indie project - you likely need all the help and exposure you can get. Bottom line is that you will factually reach more folks on Steam. ![]() Sure, it's not amazing marketing, but the price isn't all that high either (good marketing is crazy expensive anyways). Some consider that cut simply the cost of better marketing. And you are generating buzz over on Steam the whole way there and getting folks to wishlist it, talk about it, etc.Īs far as the 30% cut - I get it, I really do - but the exposure on Steam is manyfold compared to any exposure you are gonna get here, or anywhere else where the digital distribution platform cut is significantly less. ![]() Then release the game on Steam when you want/1.0. This is how I operated the beta for our game, and many other titles do this too. But because it isn't released/purchasable on Steam yet - no reviews will be allowed. Give the key now and have people be able to play on Steam now. ![]() You can have a Steam page, don't sell it there (yet) and sell it here. But you should keep in mind there are other options open to you. ![]()
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